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TFTF | May 31, 2021

The fortnight thus far

Reports & resources we loved in the last 15 days, once every 15 days.

Issue #56

May 31, 2021



Global EV Outlook 2021

The EV population reached 10 mn mark in 2020 with close to 3 mn added last year alone. Europe overtook China to be the world’s largest EV market. For a sustainable EV scenario by 2030, 200 mn LDV charging points are needed. More on how EV ecosystem will transform in the next decade

[ IEA > Full report here:



Implementing a Digital Transformation at Industrial Companies

When it comes to digitising marketing & sales functions, industrial companies are considered slow movers as compared to the retailers. But digital leaders in industrial companies who have achieved 20% better TSR focused on in six key building blocks to succeed. What are they?

[ McKinsey & Co. > Full report here:



Top 100 Retailers in Asia

Alibaba ($298 bn) and ($221 bn) firmly hold top positions with AEON Group in 3rd position clocking 1/3rd revenue. Amazon and Walmart move down the ladder losing market share despite revenue growth. More on the battle for the second largest retail market in the world.

[ Euromonitor > Full report here :



Digital Supply Chain Architecture: Less ERP, More Cloud

The current cycle of upgrading/ replacing supply chain backbone every 12-15 years is far too slow to meet dynamic challenges of today. A constantly evolving supply chain by rapidly deploying emerging technologies have proved to be more adaptive than the traditional approach. Know more.

[ Bain & Co. > Full report here:



How to End Global Pandemic in 2022

22.5 bn doses of vaccines will be available by end of 2021, enough to vaccinate the whole world. But 2.7 bn people in lower income countries may have to wait several years for the first round of doses which can lead to new variants. How equitable distribution of vaccines can help fight pandemic faster.

[ BCG > Full report here:



Digital Media Trends

Millennials and Gen-Z show similar preferences for listening to music & browsing the internet. But, Gen-Z (10% more than Millennials) prefer playing video games but Millennials (8% more than Gen-Z) prefer TV shows or movies at home. More on how Gen-Z are reshaping the entertainment industry.

[ Deloitte > Full report here:


Every article here has had 100s of hours of effort that have gone into making this relevant, insightful and concise. Due credit and thanks to all these professionals and organizations who toiled to put together these insights, of such high quality, for the use of businesses across the world.


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